﻿using static CyberU;
using static CyberU.UI;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;

public static partial class CyberU
{
    public static partial class UI
    {
        #region SubComponents
        public static Color shadowColor = new Color(9/255f, 9/255f, 9/255f, 130/225f);
        public static Color BackgroundShadowColor = shadowColor;
        public static Image AddShadowBackground(object _)
        {
            return ShowRect(_,color:shadowColor);
        }
        
        #endregion
    }
}